![]() ![]() Maybe the limitations of the hardware made it all the more exciting that someone figured a way to create movement and physics that felt like really swinging. ![]() In Bionic Commando, you swung like you were born to do it, like you were Tarzan with a gun. Pitfall Harry swung like he was made of lead. Pitfall, maybe, but there’s really no comparison. Grapple onto a lamppost to swing across the chasm filled with deadly spikes. Objects were no longer merely set dressing, they were there to be used. You could climb ledges with your bionic arm and use it – gasp – to manipulate the environment. In Bionic Commando you could run and shoot, but you could also swing. There were worlds still left to discover in the universe of running, shooting and sometimes jumping. That’s what games were like in the 80s and early 90s running, shooting and sometimes jumping. ![]()
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